dronbas
24-11-2010 12:45:16
Hello,
I have a teapot model in 3dsmax (OgreMax and PhysX plugins installed). I need to make a realistic simulation of the teapot using NxOgre (so that it could be hand by its handle). I have split the geometry into 2 parts: a handle and a body, exported each into an obj file, loaded them into PhysX Rocket and created 2 convex hulls, saved them to nxb files. What should I do next to create a teapot model in NxOgre?I don't understand how to get nxs files for each part. What is the right way to create compound objects in NxOgre?
I've read several topics about it (viewtopic.php?f=6&t=10108&start=0), but I yet don't know the answer.
Thank you!
I have a teapot model in 3dsmax (OgreMax and PhysX plugins installed). I need to make a realistic simulation of the teapot using NxOgre (so that it could be hand by its handle). I have split the geometry into 2 parts: a handle and a body, exported each into an obj file, loaded them into PhysX Rocket and created 2 convex hulls, saved them to nxb files. What should I do next to create a teapot model in NxOgre?I don't understand how to get nxs files for each part. What is the right way to create compound objects in NxOgre?
I've read several topics about it (viewtopic.php?f=6&t=10108&start=0), but I yet don't know the answer.
Thank you!