Felipe
18-12-2007 13:18:38
Ageia PhysX is free for comercial use?
twilight17
18-12-2007 15:57:37
yes, completely, except you cant edit the source, and you cant make games for xbox 360
betajaen
18-12-2007 19:34:58
You do have to pay me in brownies/quiche/fairy cakes/chocolate/food item of your choice per 1000 units of your game sold though.
It's the rules.
twilight17
18-12-2007 21:19:22
You do have to pay me in brownies/quiche/fairy cakes/chocolate/food item of your choice per 1000 units of your game sold though.
It's the rules.
rofl.. yeah those are the rules though...
Edit; Omg!!!! you forgot ice cream!!
lol
kungfoomasta
18-12-2007 23:14:11
Does PhysX work on Mac? I see that Linux support is available, but I couldn't find any listing of supported platforms. (sorry for the somewhat unrelated question)
betajaen
19-12-2007 09:25:08
I believe it has been ported to the Mac, however the porting was not done by Ageia but by companies who have access to the source. But I doubt those companies would or even can release the Mac version of PhysX.
However, if anyone wants to give me $50k I'm willing to give it a shot.
kungfoomasta
19-12-2007 22:29:56
For $50k you better do more than give it a shot!
Assuming product X makes more than $50k in profit from mac sales, it might be a good investment.. haha.
slanning
22-12-2007 20:45:41