NxOgre Wiki

jarwulf

20-01-2011 22:39:36

Got tired of seeing BM referred to as cutting edge so I gave the wiki frontpage an updating. And tried to make it a little more clear which versions were obsolete.

http://www.ogre3d.org/tikiwiki/NxOgre

References to Detritus had been added recently but a lot of the info on it was still contradictory and outdated. I also updated the feature list by looking at the Detritus thread but I'm not too sure if thats completely correct and its probably not complete either. Hopefully everything is correct now since this is the top of the Google results.

betajaen

21-01-2011 08:18:19

Thanks for updating it. I blame Spacegaier for letting it decay like that, he's gone all power mad now since he's been made a moderator. ;)

There is a more formal (and official) wiki at the Github NxOgre page now; https://github.com/betajaen/nxogre/wiki might be worth putting a link or two on the Ogre Wiki page.

spacegaier

22-01-2011 20:08:11

Thanks for updating it. I blame Spacegaier for letting it decay like that, he's gone all power mad now since he's been made a moderator. ;)
Oh hell yeah. I am becoming crazy :twisted: .

I know that I have hardly been around here in the last time. I am currently busy with Ogitor development which has been retaken for almost three weeks now, new Ogre moderator stuff and some real life music projects...not to mention the upcoming exams and quite some other important real life topics.

But since betajaen - as usual - got all under control here, there won't be any trouble!

jarwulf

25-01-2011 01:23:47

Thanks for updating it. I blame Spacegaier for letting it decay like that, he's gone all power mad now since he's been made a moderator. ;)
Oh hell yeah. I am becoming crazy :twisted: .

I know that I have hardly been around here in the last time. I am currently busy with Ogitor development which has been retaken for almost three weeks now, new Ogre moderator stuff and some real life music projects...not to mention the upcoming exams and quite some other important real life topics.

But since betajaen - as usual - got all under control here, there won't be any trouble!


I've checked out Ogitor and it seems great. I was wondering if there was a quick way to take Ogitor scenes and convert them to an NxOgre world making the terrain collidable and the objects interactive. Say for example I created a platform with five balls in Ogitor would I be able to import it into Nxogre and bounce the balls against each other and against the platform?

spacegaier

25-01-2011 16:35:10

Not yet. One team member is currently finishing the physics abstraction layer for Ogitor and started a NxOgre integration (I think Bullet is also being covered by someone). More informtion and links to first showcases videos can be found here:
http://forum.ogitor.org/viewtopic.php?f=8&t=392

Direct link to the vimeo page of the Ogitor team member covering PhysX:
http://vimeo.com/user3080605

betajaen

25-01-2011 16:43:32

Angua (NxOgre 1.8) is to have a complete serialisation system, like how BuggySwires is to have a working character controller. One of the aims is myself to write a NxOgre importer/exporter for Ogitor.

deshan

25-01-2011 16:54:46

One of the aims is myself to write a NxOgre importer/exporter for Ogitor.

Very pleased to hear and that would be awesome!!!

betajaen

25-01-2011 17:57:00

Bare in mind, I have to finish BuggySwires first. ;)

spacegaier

25-01-2011 18:59:58

Bare in mind, I have to finish BuggySwires first. ;)
Well...let's think that through: Two more days for BuggySwires, half a day off and half a day for the first Ogitor plugin protoype and then two more for the final tweaking...so deshan, you should be good to go on Sunday evening :D !

betajaen

25-01-2011 19:20:34

Oh, I've already finished. ;)

http://github.com/betajaen/nxogreogitor ... 8f96b711ef

spacegaier

25-01-2011 19:23:05

Wow, that's already looking quite impressive o_O! Keep it up.

betajaen

25-01-2011 19:23:39

Thanks. ;)

spacegaier

25-01-2011 19:27:11

Must have taken you quite some time to develop all of that! But it is not surprising that it is - as usual - all compressed into one giant header file :D .

betajaen

25-01-2011 19:29:52

Written in Java as well. I'm on a roll.