Problem release after MSVC++ 2005

ric_eng

25-06-2008 17:27:38

Hi,
I compiled my project and execute. All is ok when I execute for the compiler, but I when I execute directly for .exe some bodies don't move, they collide but don't move.

why does this work in the compiler and doesn't it work when executed directly?

Thank's.

Ric

betajaen

25-06-2008 18:19:06

Using Bleeding/1.0? Make sure your using the ogre time controller and ogre renderer in the WorldParams and SceneParams.

Roughly:

mWorld = new World("time-controller: ogre");
mScene = mWorld->createScene("Blarrgh", "renderer: ogre");

ric_eng

26-06-2008 14:23:19

I'm using version 0.9-38.
This version has one solution for this problem?