Vineeth@nxOgre
03-07-2008 12:49:48
for (NxU32 i=0;i < 50;i++)
{
mScene->createBody("Boo;cube_1m.mesh", new Cube(1), NxOgre::Pose(Vector3(10, 0.5f + i, 10)), ActorParams("mass: 10"));
mScene->createBody("Franky;cube_1m.mesh", new Cube(1), NxOgre::Pose(Vector3(5,0.5f + i,10)), ActorParams("mass: 10"));
}
Spike = mScene->createBody("Spike;cube_1m.mesh", new NxOgre::Cube(1), NxOgre::P
ose(Vector3(8,8,8)), ActorParams("mass: 10"));I have built the latest NxOgre in VStudio08 .I have physx2.7.2 running and the Ogre1.4.9 The cake sample however throws out at me that it is unable scene node with identifier for Boo and Frankie bodies numbered 1to 50
The remote debugger hower shows a big box(Spike) and frankies and boo's stacked side by side falling under gravity
As a result I am unable to see the Boxes in NxOgre window