SolidSnake
04-05-2010 21:48:43
Hello,
I am working with NxOgre 1.5.4 'Bloody Mess'.
Using the Machine Class to create a vehicle simulation I recognized a faulty rotation speed of the renderable. The visualisation of the WheelMachinePart rotates 1000 times faster than it's actor.
I fixed this by replacing NxOgreWheelMachinePart.cpp (Line 58):
I think it's strange, because it seems to be decent to multiply the axle speed by the delta time.
Best Regards,
Andre
I am working with NxOgre 1.5.4 'Bloody Mess'.
Using the Machine Class to create a vehicle simulation I recognized a faulty rotation speed of the renderable. The visualisation of the WheelMachinePart rotates 1000 times faster than it's actor.
I fixed this by replacing NxOgreWheelMachinePart.cpp (Line 58):
mWheelRollAngle += wheel->getAxleSpeed() * time;
bymWheelRollAngle += wheel->getAxleSpeed() * (time/1000);
I think it's strange, because it seems to be decent to multiply the axle speed by the delta time.
Best Regards,
Andre