PLSM & NxOgre

Grom

10-01-2007 23:01:54

How would you go about integrating the two such that NxOgre can handle collisions with the terrain?

betajaen

10-01-2007 23:53:56

Simply put, you'd have to dump the vertices and faces of the tiles into a meshShapes. Then move them around when you move across the map.

I did some work with the heightmapShape that uses the default Ogre terrain system, perhaps you can work from that.