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NxOgre
PLSM & NxOgre
Grom
10-01-2007 23:01:54
How would you go about integrating the two such that NxOgre can handle collisions with the terrain?
betajaen
10-01-2007 23:53:56
Simply put, you'd have to dump the vertices and faces of the tiles into a meshShapes. Then move them around when you move across the map.
I did some work with the heightmapShape that uses the default Ogre terrain system, perhaps you can work from that.