oggs91
18-08-2010 16:27:47
hi!
i have a little question about nxOgre, and i hope you have some minutes to help me
I'm trying to use the CharacterController with Ogre Terrain
(Versions: latest NxOgre+Critter from Git, Ogre 1.7)
for walking with a character controller on a terrain i guess i have to use a callback, right?
so far i got callback between body and character controller working
Collision detection with this Callback works fine between Controller and Bodies
For the terrain i've tried a similar way:
sceneGeometry is returned by mRenderSystem->createTerrain(...);
i have a little question about nxOgre, and i hope you have some minutes to help me
I'm trying to use the CharacterController with Ogre Terrain
(Versions: latest NxOgre+Critter from Git, Ogre 1.7)
for walking with a character controller on a terrain i guess i have to use a callback, right?
so far i got callback between body and character controller working
cc->setContactCallback(new myCallback());
mScene->setActorFlags(Body,cc,NxOgre::Enums::ContactPairFlags_All);
class myCallback : public NxOgre::Callback
{
public:
myCallback()
{
}
void onContact(const NxOgre::ContactPair& pair)
{
printf("Event\n");
}
};
Collision detection with this Callback works fine between Controller and Bodies
For the terrain i've tried a similar way:
mScene)->setActorFlags(sceneGeometry,cc,NxOgre::Enums::ContactPairFlags_All);
sceneGeometry is returned by mRenderSystem->createTerrain(...);