[Solved] Bind body to mesh: only position

ramar

15-09-2008 15:40:51

Hi! Is it possible to bind a mesh to a body (or an actor) only for his pose (and not orientation)? Is it then possible to switch on/off it dinamically?

betajaen

15-09-2008 15:44:09

I think you mean Entity attached to a SceneNode than a mesh.

You can freeze the Actor's orientation to not make it turn; however this isn't the desired effect (you still want the Actor to turn but not have it shown on the screen); then there may be an option in SceneNode to ignore orientation.

ramar

15-09-2008 15:59:04

Yeah, thank u beta. I created a subnode with InheritOrientation set to off! This is what i asked for, thank you! :D