Kernle32DLL
13-07-2010 21:35:48
Hay there,
I'm working on a smaller feasibility study concerning ogre and physics right now, and by selection process, I decided to use NxOgre (as all other physics wrappers didn’t match the profile needed). However, I don't get it. There is so much confusing information, scattered everywhere. There are posts about things that don’t work, blogs about upcoming things, posts about experimental stuff, dead links, everything
.
So, some clean questions, and I would be very grateful if you would answer them nice and short:
- Is NxOgre still being maintained? I find mostly posts from 2009
- How much PhysX functionality does NxOgre ACTUALLY provide? (Soft bodies, cloths, and fluids to mention some things)
- I read about some dudes going the hard way and manually combining Ogre with PhysX, are there any advantages of that Vs NxOgre?
- What’s up with all this "Bloody Mess", “Bleeding”, "Git", etc. stuff? The only interesting thing for me is the "Detritus" GIT branch, everything else seems (some by far) outdated
- I have special interest in the character controller, as this is one of the major points in my study. Does it work? Do I have to emulate it? What's with that thing?
Thanks in advance
So long,
Kernle
PS: Why do you have to keep a separate profile to the "normal" Ogre forum? And why am I allowed to use a space in my nickname there, whether I'm not here. Strange :/
I'm working on a smaller feasibility study concerning ogre and physics right now, and by selection process, I decided to use NxOgre (as all other physics wrappers didn’t match the profile needed). However, I don't get it. There is so much confusing information, scattered everywhere. There are posts about things that don’t work, blogs about upcoming things, posts about experimental stuff, dead links, everything
So, some clean questions, and I would be very grateful if you would answer them nice and short:
- Is NxOgre still being maintained? I find mostly posts from 2009
- How much PhysX functionality does NxOgre ACTUALLY provide? (Soft bodies, cloths, and fluids to mention some things)
- I read about some dudes going the hard way and manually combining Ogre with PhysX, are there any advantages of that Vs NxOgre?
- What’s up with all this "Bloody Mess", “Bleeding”, "Git", etc. stuff? The only interesting thing for me is the "Detritus" GIT branch, everything else seems (some by far) outdated
- I have special interest in the character controller, as this is one of the major points in my study. Does it work? Do I have to emulate it? What's with that thing?
Thanks in advance
So long,
Kernle
PS: Why do you have to keep a separate profile to the "normal" Ogre forum? And why am I allowed to use a space in my nickname there, whether I'm not here. Strange :/