NxOgre Fluids

cstearns

18-04-2008 06:57:08

Hey everyone,

I've been using NxOgre for a class almost 2 months now and so far it's been great!

Right now I am trying to create a simple Fluid for my scene but am struggling to find any documentation or examples for this. First of all, I wanted to know if it was possible; and second, if it is, is there any reference where I can learn how to do this? I've looked all over with no luck. Any help would be appreciated greatly.

Thanks!
Carlo

Lykaios

16-05-2008 10:05:36

This is one of those times when it would be best to just refer to the PhysX documentation. Since NxOgre is really only a wrapper, it shouldn't be hard to integrate each and every aspect of PhysX into it (with enough people working on it).

And the best part about it is, if and when you get it working cleanly, you may be able to submit, and then feel all good about yourself for contributing to an open-source project of this quality.

But beware: if you let it get out of hand, your head may not fit through doorways, and you'd have to buy all new hats.

What a pain.

:D

betajaen

16-05-2008 11:28:27

0.9 has Fluids, and Bleeding has the 0.9 fluid code - commented out. :(

I've been wanting to get around to it all last month and this month so far, but lots of things have been cropping up in between. I have an interesting way to render the fluids which I want to try out but have never gotten the opportunity.