How to stop an NxOgre object in motion [solved]

OgreMage

11-04-2008 03:01:06

Hi, I am using NxOgre with PhysX.

I apply addForce to a sphere, then I want to have it stop on command. How can I set the force to 0, i.e. clear the physics. Do you know what I mean?

I hope you can help.
Thank you very much.

rewb0rn

11-04-2008 10:39:17

wrong forum ;)
moved

betajaen

11-04-2008 11:12:59

Set the linear and angular velocity to zero.

OgreMage

04-05-2008 16:31:45

Thank you, as expected, worked perfect. In fact for my case, I am able to only set the linear velocity to 0 and its stopping.

So my question is:

1. what is the difference between Anglular Velocity and Linear Velocity?

2. how do I *stop* the Torque force applied? Is it the Angular Velocity?

3. is there any point in every clearing the Angular/Linear MOMENTUM? It says its the Velocity * Mass. Or even using it?

Thank you dearly. I hope this topic helps others in the future as well.
Respectfully,
OM

betajaen

04-05-2008 16:44:47

How I think of is this. Imagine your in a space shuttle in orbit, you've just gotten out your seat and can feel the weightlessness. Your co-pilot Captain Betajaen pushes you. You start to spin and move away. The Spinning is the Angular Velocity and the Linear Velocity is you moving away from the Captain in a straight line.

That should answer your questions.

OgreMage

04-05-2008 16:54:13

Thank you Captain! Marking SOLVED!