JoshPendergrass
19-10-2007 06:53:20
Is there a way to adjust(roll/rotate) a mesh before attaching it to a character?
Problem I'm having is when I export from 3dmax then load the meshes they are loading at strange angles some times sideways or 45 degrees or upside down. What I'm doing now is making a child node for the character and adjusting it through the child.
Was trying to find a more efficient / clean way to do this.
Any help is appreciated.
Thanks
Problem I'm having is when I export from 3dmax then load the meshes they are loading at strange angles some times sideways or 45 degrees or upside down. What I'm doing now is making a child node for the character and adjusting it through the child.
Was trying to find a more efficient / clean way to do this.
Any help is appreciated.
Thanks