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10-03-2010 13:45:35
Hello everybody,
I'm a rookie with NxOgre and Ogre3D and i need some help despite my researches.
My first problem is following :
I have a mesh no convex (ex: "C") and i'd like have a good detection of collision with other objects. All objects are dynamic, so I can't use TriangleMeshes. There are Convex (i see your posts in this forum) but because of the object shape, it doesn't work. I also see that it's possible to use several shapes. I don't understand the examples present on this forum because functions are not the same (my version is Detritus). Somebody can help me ?
My second problem is :
I have object which have origin point out of it. The physic box takes like origin point coordinates this point (ex: O(0,0,0)). It's possible to move the physic origin point inside the object (center) ? How must I do it ?
I'm sorry for my poor english, and i thank you in advance for your help.
I'm a rookie with NxOgre and Ogre3D and i need some help despite my researches.
My first problem is following :
I have a mesh no convex (ex: "C") and i'd like have a good detection of collision with other objects. All objects are dynamic, so I can't use TriangleMeshes. There are Convex (i see your posts in this forum) but because of the object shape, it doesn't work. I also see that it's possible to use several shapes. I don't understand the examples present on this forum because functions are not the same (my version is Detritus). Somebody can help me ?
My second problem is :
I have object which have origin point out of it. The physic box takes like origin point coordinates this point (ex: O(0,0,0)). It's possible to move the physic origin point inside the object (center) ? How must I do it ?
I'm sorry for my poor english, and i thank you in advance for your help.