Burkey
02-05-2007 21:30:25
Is it possible to destroy a callback trigger? I am creating it in the following way:
Any help, as always, will be greatly appreciated
mScene->createCallbackTrigger(
new landMineTrigger(
"p1LandMineTrigger" + StringConverter::toString( mineNumber ),
p1Tank->getGlobalPosition() - Vector3(0, 0.2f, 0),
new cubeShape(Vector3(3, 0.2f, 2)),
mScene)
);
Any help, as always, will be greatly appreciated