Ragdoll code snippet request

rumi

10-06-2010 21:42:39

Hi! I´m really new at this thing of physx and nxogre. I am using BloodyMess (it says it is the las stable version, since detritus is still in development, i am right?) and i have already set up a terrain and some triangle geometries in my ogre scene, and throw bodies (cubes) at them with success. But i haven't found a working example or something to work on with ragdolls.

I want to generate ragdolls in run-time with a given .mesh (has a skeleton). I have found some examples here but i can't even compile them :( (ragdollcake and others that i think are written for older versions of nxogre, since when i compile them there is a lot of stuff missing)...

There is a way to migrate those code snippets to bloodymess? Or there are some working example for bloodymess?

Thanks in advance.

rumi

15-06-2010 21:43:09

Well, finally i decided to port the ragdollcake code myself to bloodymess, and i made it compile at least.

The actors adjust ok to the bones when the control is set to bones, but when i change to control set to actors, my characters simply disappear :o
What can be causing this?

And when i create a ragdoll for a character mesh, even if i don't update the ragdoll the frames per second are incredibly slow.

:(

Any hints?

rumi

22-06-2010 22:16:08

Sorry for the multiple posts, but i haven't find a solution for my own for this problem. I even don't know where to start, i have no idea about updating actors for the ragdoll since it is my first try.

I had to abort the idea and stick with pre-made animations with my meshes. I hope someday there'll be a ragdoll tutorial here (http://www.ogre3d.org/tikiwiki/NxOgre) , since it is needed.

Thanks anyway (i still have a lot to thank to nxogre, i can still work with classic collisions and it's very helpful).

betajaen

22-06-2010 22:30:41

Tis okay,

I am/was in the process of implementing Ragdolls directly into Critter, after when I finished the AnimatedCharacter. You can use that then.

rumi

22-06-2010 22:34:42

That's great news :)

dudeabot

04-07-2010 19:08:44

any news? :D

betajaen

04-07-2010 19:48:38

Unfortunately no.

I did write the YAML writing/reading code in NxOgre so I can load/save bone information to disk. But my attention has been somewhere else lately, so I haven't had much of a chance.

I'll probably get bored with what I'm working with soon and come back.

shanefarris

09-07-2010 16:29:46

I haven't seen "ragdollcake" anywhere, where is it, and I am assuming it is a demo to implement ragdoll?