rumi
10-06-2010 21:42:39
Hi! I´m really new at this thing of physx and nxogre. I am using BloodyMess (it says it is the las stable version, since detritus is still in development, i am right?) and i have already set up a terrain and some triangle geometries in my ogre scene, and throw bodies (cubes) at them with success. But i haven't found a working example or something to work on with ragdolls.
I want to generate ragdolls in run-time with a given .mesh (has a skeleton). I have found some examples here but i can't even compile them (ragdollcake and others that i think are written for older versions of nxogre, since when i compile them there is a lot of stuff missing)...
There is a way to migrate those code snippets to bloodymess? Or there are some working example for bloodymess?
Thanks in advance.
I want to generate ragdolls in run-time with a given .mesh (has a skeleton). I have found some examples here but i can't even compile them (ragdollcake and others that i think are written for older versions of nxogre, since when i compile them there is a lot of stuff missing)...
There is a way to migrate those code snippets to bloodymess? Or there are some working example for bloodymess?
Thanks in advance.