Thrakbad
23-02-2010 19:07:08
Is there a way to clip a Shape against a plane and then calculate the volume of the resulting shape? The plane is infinite with Normal (0, 1, 0), I don't need to clip against other planes if that helps somehow.
Also is there a way at all to get the volume of a shape? I looked through the PhysX SDK and nothing seemed to look right.
Also is there a way at all to get the volume of a shape? I looked through the PhysX SDK and nothing seemed to look right.