How much do you use native physX or OGRE code?

Lykaios

31-10-2007 01:09:00

With the short guide in its half finished state (lookin ever so sexy), I'm struggling to put together a basic application. I have gotten so far into the OGRE tutorials as to know how to initialize a camera and viewport and so on. What I'm wondering is, could someone tell me in general terms what native PhysX or OGRE code yall use to make your nxOGRE apps? I'm just not sure where to start.

All I've got is a World, a SceneManager, Scene, and an actor. Just not sure where to go from here.

My big problem is that I don't want to get in the habit of reinventing the wheel when it comes to the integration of nx into an OGRE/PhysX app.

Sorry if this is vague, I'm kinda just killing time waiting for further development in the guide, and I hate being unproductive.

Thanks
~Lykaios

betajaen

31-10-2007 09:19:37

Have a look at Cake (sticky at the top).

The createScene and onFrame functions are all you need to get NxOgre up and running, anything else is Ogre code or Special FX. At least then you can play with NxOgre a little without knowing to much how it all fits together with Ogre.