xadh00m
02-06-2008 11:19:45
Hi!
I have some small bodies ( e.g. a Capsule(0.06, 0.12) ).
They should fall to the ground about one or two meter (1 meter == 1 ogre unit) and bounce off,
but some of them just fall through or get stuck partly in the ground.
How can I avoid this problem? I tried to set the Actor Solver iteration counter
to 8 an 12 with the hope, that it might produce more precise collision results, but nothing changed...
Any suggestions?
I have some small bodies ( e.g. a Capsule(0.06, 0.12) ).
They should fall to the ground about one or two meter (1 meter == 1 ogre unit) and bounce off,
but some of them just fall through or get stuck partly in the ground.
How can I avoid this problem? I tried to set the Actor Solver iteration counter
to 8 an 12 with the hope, that it might produce more precise collision results, but nothing changed...
Any suggestions?