Brakok
04-05-2010 00:31:29
Hi, i searched through several topics without finding what i am looking for, but my question is probably cover somewhere.
When I create a Body with Critter (using Detritus, but i got the same problem with BloodyMess) , my Ogre Mesh doesn't have the same orientation than my Actor and I don't know how to set their orientation to be together.
I tried to globaly set the orientation of the Body with setGlobalOrientation(NxOgre::Matrix33(NxOgre::Quat(0,45,0,45))), but it turns my model and my actor. I just want the Actor to rotate.
I tried with getNxActor(), but I got strange results.
If this question is covered somewhere, just tell me. Thx for any advice, hint or solution.
When I create a Body with Critter (using Detritus, but i got the same problem with BloodyMess) , my Ogre Mesh doesn't have the same orientation than my Actor and I don't know how to set their orientation to be together.
I tried to globaly set the orientation of the Body with setGlobalOrientation(NxOgre::Matrix33(NxOgre::Quat(0,45,0,45))), but it turns my model and my actor. I just want the Actor to rotate.
I tried with getNxActor(), but I got strange results.
If this question is covered somewhere, just tell me. Thx for any advice, hint or solution.