PhysicX and NxOgre running on macos?

HexDump

31-08-2007 15:48:05

Hi everybody,

I would like to know if it is possible to use NxOgre and PhysicX in macos. I have been looking for info about that but did not find anything.


Thanks in advance,
HexDump.

betajaen

31-08-2007 23:36:08

Do you mean things like this?

#define createScene(x) mWorld->createScene(x, mSceneMgr);

Yes.

HexDump

01-09-2007 15:33:39

Excuse me betajaen, I dont understand what you mean :S, sorry.

What I need is to keep my project pc/macos compatible (I want my game multiplatform), so, I would like to know if I can use physX in both platforms without any problems. I know ode & newton have versions for linux, mac and win, but I can´t find any of physx for macos.

Sorry if My previous question was not well explained, thanks in andavance,
HexDump.

BloodyFanatic

01-09-2007 15:53:20

hehe, very funny...
it's "mac os" or "mac" but i think when betajaen read your "macos", he thought you meant "macros" :)

to answer your question: no, there isn't a version for macs yet. and i don't know if there will be one...

betajaen

01-09-2007 18:25:43

Technically it the term used is "OS X" (read as OS Ten), which is the name of the operating system, not "macos", which I read as "macros".

HexDump

02-09-2007 11:16:01

Heheheh, thanks for the answers :).

HexDump.

gorrit

28-09-2007 21:49:32

If you mean that PhysX isn't available on Mac OS X, that isn't entirely true, but I think you need to contact Ageia to get it.
(Unity (http://www.otee.dk/) uses it for example)