HexDump
31-08-2007 15:48:05
Hi everybody,
I would like to know if it is possible to use NxOgre and PhysicX in macos. I have been looking for info about that but did not find anything.
Thanks in advance,
HexDump.
betajaen
31-08-2007 23:36:08
Do you mean things like this?
#define createScene(x) mWorld->createScene(x, mSceneMgr);
Yes.
HexDump
01-09-2007 15:33:39
Excuse me betajaen, I dont understand what you mean :S, sorry.
What I need is to keep my project pc/macos compatible (I want my game multiplatform), so, I would like to know if I can use physX in both platforms without any problems. I know ode & newton have versions for linux, mac and win, but I can´t find any of physx for macos.
Sorry if My previous question was not well explained, thanks in andavance,
HexDump.
BloodyFanatic
01-09-2007 15:53:20
hehe, very funny...
it's "mac os" or "mac" but i think when betajaen read your "macos", he thought you meant "macros"
to answer your question: no, there isn't a version for macs yet. and i don't know if there will be one...
betajaen
01-09-2007 18:25:43
Technically it the term used is "OS X" (read as OS Ten), which is the name of the operating system, not "macos", which I read as "macros".
HexDump
02-09-2007 11:16:01
Heheheh, thanks for the answers
.
HexDump.
gorrit
28-09-2007 21:49:32
If you mean that PhysX isn't available on Mac OS X, that isn't entirely true, but I think you need to contact Ageia to get it.
(Unity (
http://www.otee.dk/) uses it for example)