MeshShape problems

ColeZero

16-06-2006 21:23:36

Hello how are you?

I've got a little problem with the meshshape.
So body, which has a meshshape do not collide among each other, so they do collide with all the other shape or static-bodys, but not among themselves.
Is this a known fact or problem, or did i made an error?

I've got al little scene with models, all using a meshshape, so they react with the scene, but they go through among themselves.

betajaen

16-06-2006 23:02:52

It's a known "feature" of PhysX. Best way around is to use a complex of shapes in a ShapeGroup.

ColeZero

17-06-2006 11:40:20

ouch, hopefully they fix it in the future.
PhysX is good and very powerful, but these little "error" are annoying.
:?

Is this problem solved in the 2.43?

betajaen

17-06-2006 12:03:58

It's not really a bug, it's just something it doesn't do. Like I said use a several shapes in a shapeGroup, it's just as good.