jchmack
06-02-2007 05:03:02
How do i get the framerate without using the debug overlay? When i have many objects on the screen the overlay takes up alot of processing power which throw off my framerates.
jchmack
06-02-2007 05:03:02
DieHard
06-02-2007 06:11:13
void OgreApplication::updateStats()
bool OgreApplication::frameEnded(const FrameEvent& evt)
CaseyB
06-02-2007 06:22:38
the overlay takes up alot of processing power which throw off my framerates.Really?!
luis
06-02-2007 08:08:46
jchmack
07-02-2007 03:11:52
Nudel
11-02-2007 14:08:35
jchmack
11-02-2007 14:32:05
betajaen
11-02-2007 14:40:01
mWindow->getLastFPS()
jchmack
11-02-2007 14:48:41
Because there can be more than one render window so it's not a singleton.
It goes:
mWindow->getLastFPS()