Diabolikal49
21-02-2011 17:37:34
Anyone had any issues with this, or know what i'm doing wrong?
I'm currently working on a snooker game and i'd like the balls to fall into the pockets a little more realistically than they currently do. I've tried having gravity set to the default, and other vectors such as (0, -30, 0) and (0, -100, 0). If I set the gravity to an unrealistic vector such as (0, -1000, 0) then the other bodies in my scene start acting weird, 'wobbling' etc.
I realise that changing the mass of objects would not affect their fall speed as the physics engine treats the environment like a vacuum. Are there any other parameters or workarounds that I'm missing? I've searched around but can't find a definitive answer.
Cheers,
I'm currently working on a snooker game and i'd like the balls to fall into the pockets a little more realistically than they currently do. I've tried having gravity set to the default, and other vectors such as (0, -30, 0) and (0, -100, 0). If I set the gravity to an unrealistic vector such as (0, -1000, 0) then the other bodies in my scene start acting weird, 'wobbling' etc.
I realise that changing the mass of objects would not affect their fall speed as the physics engine treats the environment like a vacuum. Are there any other parameters or workarounds that I'm missing? I've searched around but can't find a definitive answer.
Cheers,