puzzle with heightfield and ogre terrain

yoyopig

26-11-2008 07:05:21

hi! everyone. could someone tell me how to make the heightfield (scale, position etc.) fit with the ogre terrain? :? they are all created by the same RAW image. Thank you! :)

mcaden

26-11-2008 07:34:22

bake it to a .xhf file using flour

yoyopig

26-11-2008 07:51:21

thank you for replying.

bake it to a .xhf file using flour

I sorry, i didn't make my meaning crystal clear.

I mean that the heightfield ( a .xhf created by flour ) using

mNxScene->createActor("terrain_actor", terrain, Ogre::Vector3(0,0,0), "static: yes");

couldn't fit the terrain created by ogre

std::string terrain_cfg("terrain.cfg");
mSceneMgr -> setWorldGeometry( terrain_cfg );


is there any idea to make heightfield fit with the graph?

lonwolf

18-12-2008 18:51:55

try some offsets and rotations when creating the actor. once it's static you can't do things with it. What exactly do you mean by not fitting? as position / rotation or size?
i only had a similar problem but with a trianglemesh shape that didn't fit the entity, and i had to move it a bit around ( the mesh center of object was displaced ). But that was a long long time ago