Xakiru
07-05-2010 16:56:57
Hey evrybody, I'm new in nxOgre and I'm facing a problem, i'm trying to make a lilte sumulation, here is my question :
how to make an Ogre entity attached to a nxOgre phisical object ?
I have read , that OGRE3DBody containt one Entity and one SceneNode , but the problem is that the SceneNode is attached to the main one, so there are noway that I can attache it to another one.
Here what i have already made using Ogre :
Maine Node -> MyControlledNode -> [ Node(Have a Camera Attached) && Node(Have the Main character Entity Attached) ]
Now i need that my main character to move things when it touch them ...
Thanks by advence.
Other problems i'm trying to solve :S , the Visual debugger is not showing physical shemes, NodeRenderableParams and ActorParams arn't working , it says that they arn't defined in nxOgre
how to make an Ogre entity attached to a nxOgre phisical object ?
I have read , that OGRE3DBody containt one Entity and one SceneNode , but the problem is that the SceneNode is attached to the main one, so there are noway that I can attache it to another one.
Here what i have already made using Ogre :
Maine Node -> MyControlledNode -> [ Node(Have a Camera Attached) && Node(Have the Main character Entity Attached) ]
Now i need that my main character to move things when it touch them ...
Thanks by advence.
Other problems i'm trying to solve :S , the Visual debugger is not showing physical shemes, NodeRenderableParams and ActorParams arn't working , it says that they arn't defined in nxOgre