azurerayn
09-12-2007 08:27:52
I understand that PhysX has CCD capabilities.
However, I would like to ask / confirm whether CCD is now supported by NxOgre?
If it is, how would I create a body based on CCD rather than the normal NxOgre bodies?
Thanks!
betajaen
09-12-2007 10:32:45
Supported by PhysX, but currently not supported in Bleeding because of the new skeleton resource system being developed. I believe previous versions have some implementation of it though, but I can't remember how good it is.
Aiursrage2k
09-12-2007 11:52:37
Ageia SDK has some good documentation on the subject
Petri
12-12-2007 10:47:38
I would like to use Sphere CCD to be able to prevent situations where ball is not colliding with some thin objects like goal net. It seems that this CCD is only way to do accurate collisions with high speed physics?
Any estimations when NxOgre could have support for this kind of CCD?
betajaen
12-12-2007 11:37:54
I expect it may or may not be implemented, from now to sometime in the future.
Petri
12-12-2007 11:40:52
Does that then mean that it is impossible to make games with high performance physics for example in football/ice hockey games?
All those have goal nets and ball and they absolutely need to collide accurately.
betajaen
12-12-2007 11:51:18
No I was joking.
If you want CCD you have to wait a bit.
spacegaier
07-03-2008 15:38:42
betajean: You said:
but currently not supported in Bleeding
So is it supported in NxOgre 0.9?