mickey
25-01-2009 09:25:28
Hi
There's a sample here somewhere - http://www.nxogre.org/screens/cake3.avi.
I was wondering if there's a downloadable/playable demo for that instead of just AVI?
I was thinking of using that as a base for breakable walls. (eg, cannons, rockets hitting a wall) How was that implemented? Are those convex hull shapes?
Would it accurately break at the point of collision? or would it break randomly?
I would like to setup a scene, where a player would try to surround his home with walls, and monsters will try to break through by tearing down the walls.
Thanks.
There's a sample here somewhere - http://www.nxogre.org/screens/cake3.avi.
I was wondering if there's a downloadable/playable demo for that instead of just AVI?
I was thinking of using that as a base for breakable walls. (eg, cannons, rockets hitting a wall) How was that implemented? Are those convex hull shapes?
Would it accurately break at the point of collision? or would it break randomly?
I would like to setup a scene, where a player would try to surround his home with walls, and monsters will try to break through by tearing down the walls.
Thanks.