breakable walls

mickey

25-01-2009 09:25:28

Hi

There's a sample here somewhere - http://www.nxogre.org/screens/cake3.avi.

I was wondering if there's a downloadable/playable demo for that instead of just AVI?

I was thinking of using that as a base for breakable walls. (eg, cannons, rockets hitting a wall) How was that implemented? Are those convex hull shapes?

Would it accurately break at the point of collision? or would it break randomly?

I would like to setup a scene, where a player would try to surround his home with walls, and monsters will try to break through by tearing down the walls.

Thanks.

betajaen

25-01-2009 11:00:51

It's just various parts of the walls (cubes or convexes) joined together with fixed joints.