HelloKitty
30-10-2009 06:12:15
I don't really know how to start off my post so... hello.
Annnnyway, I did my fair share of searching before actually making a post, I think I have a bit of a problem asking for help.
But that aside, I noticed that everyone with any PhysX questions were usually told to come post here, so that's what I did!
If I'm wrong, kick me, I haven't slept much so I'm a bit braindead at the moment.
So down to business or whatever the terminology is... or phrase... whichever.
I'm trying to get a dynamic heightfield in place with PhysX and Ogre's new terrain system in 1.7.
I keep reading everywhere that people use what they refer to as a "tile approach", now I think I understand the basic concept...
Basically, divide the terrain into a bunch of smaller "tiled" heightfields then update them either through destroying and recreating them, or by preferably using the LoadFromDesc method since its said to be slightly faster.
Now this is all great, but I am totally at a loss where to begin.
For the past four days now I've been trying to find something that tells me how to go about "tiling" a PhysX heightfield, or just any heightfield in general, and I've been rather unsuccessful.
So seeing as how I've exhausted all my other pride-saving options, here I am asking for help, lol.
If you're too lazy to read my whole post:
1. I need help on creating a dynamic heightfield for use with Ogre 1.7 using PhysX (not NxOgre - I've played around with it quite a bit and its quite awesome but sadly it doesn't quite suite my needs at the moment).
2. From reading quite a bit about the subject of dynamic heightfields and PhysX I'm lead to belive that I have to use a "tiling approach" and I have no idea where to start.
3. Help me please.
Annnnyway, I did my fair share of searching before actually making a post, I think I have a bit of a problem asking for help.
But that aside, I noticed that everyone with any PhysX questions were usually told to come post here, so that's what I did!
If I'm wrong, kick me, I haven't slept much so I'm a bit braindead at the moment.
So down to business or whatever the terminology is... or phrase... whichever.
I'm trying to get a dynamic heightfield in place with PhysX and Ogre's new terrain system in 1.7.
I keep reading everywhere that people use what they refer to as a "tile approach", now I think I understand the basic concept...
Basically, divide the terrain into a bunch of smaller "tiled" heightfields then update them either through destroying and recreating them, or by preferably using the LoadFromDesc method since its said to be slightly faster.
Now this is all great, but I am totally at a loss where to begin.
For the past four days now I've been trying to find something that tells me how to go about "tiling" a PhysX heightfield, or just any heightfield in general, and I've been rather unsuccessful.
So seeing as how I've exhausted all my other pride-saving options, here I am asking for help, lol.
If you're too lazy to read my whole post:
1. I need help on creating a dynamic heightfield for use with Ogre 1.7 using PhysX (not NxOgre - I've played around with it quite a bit and its quite awesome but sadly it doesn't quite suite my needs at the moment).
2. From reading quite a bit about the subject of dynamic heightfields and PhysX I'm lead to belive that I have to use a "tiling approach" and I have no idea where to start.
3. Help me please.