Licensing question

migileke

28-06-2008 12:01:45

I've read many things about PhysX and they kinda contradict each other. Many people say that you have to pay 50K to create a commercial application with PhysX, while the PhysX website itself says the following:
Free SDK Package:

* Most Current PC Binary
* Commercial & non-commercial use on PC
o Available for Windows & Linux
o No PhysX hardware optimization requirement
* PS3 platform (through Sony pre-purchase)

Licensed (Source Code) Package (US$50K Per individual application)

* Xbox 360 Source
* PC Source

Commercial use on PC is free. So that means that I can build a commercial game with PhysX for free, right? Why then is everybody advising not to use NxOgre for commercial applications? :?

betajaen

28-06-2008 12:19:35

Because that page was made in the stone age and everyone thinks that page is true and Ageia has never updated it.

PhysX is free for commercial and non-commercial use. If you ever want the source code then you need to purchase it.

reptor

28-06-2008 20:43:17

Hmm but it says right doesn't it?

http://developer.nvidia.com/object/physx.htm

Pay $50K for the source. I think the page has been updated... The address http://www.ageia.com/ redirects to the nvidia website.