migileke
28-06-2008 12:01:45
I've read many things about PhysX and they kinda contradict each other. Many people say that you have to pay 50K to create a commercial application with PhysX, while the PhysX website itself says the following:
Commercial use on PC is free. So that means that I can build a commercial game with PhysX for free, right? Why then is everybody advising not to use NxOgre for commercial applications?
Free SDK Package:
* Most Current PC Binary
* Commercial & non-commercial use on PC
o Available for Windows & Linux
o No PhysX hardware optimization requirement
* PS3 platform (through Sony pre-purchase)
Licensed (Source Code) Package (US$50K Per individual application)
* Xbox 360 Source
* PC Source
Commercial use on PC is free. So that means that I can build a commercial game with PhysX for free, right? Why then is everybody advising not to use NxOgre for commercial applications?