How it revolve a object under my control?

FriedChicken

26-05-2008 16:05:59

I've created a revolute joint , but I don't like the revolving object affected by gravity or other external forces, or by its own inertia when the other object of the joint starts to move. I need it revolve to certain degree ONLY when I told it.

How this can be achieved? :o

Thanks in advance!

BloodyFanatic

26-05-2008 16:11:46

by looking into the physx docs!

However, certain special effects can require that some dynamic actors not be influenced by gravity. To do this you can call NxActor::raiseBodyFlag(NX_BF_DISABLE_GRAVITY).

FriedChicken

27-05-2008 05:09:42

I state my problem another way:

How to create a joint in which two actor "tightly" connected with each other, but I can control one actor to rotate to change its direction while the the other one remain its orientation ?