FriedChicken
26-05-2008 16:05:59
I've created a revolute joint , but I don't like the revolving object affected by gravity or other external forces, or by its own inertia when the other object of the joint starts to move. I need it revolve to certain degree ONLY when I told it.
How this can be achieved?
Thanks in advance!
BloodyFanatic
26-05-2008 16:11:46
by looking into the physx docs!
However, certain special effects can require that some dynamic actors not be influenced by gravity. To do this you can call NxActor::raiseBodyFlag(NX_BF_DISABLE_GRAVITY).
FriedChicken
27-05-2008 05:09:42
I state my problem another way:
How to create a joint in which two actor "tightly" connected with each other, but I can control one actor to rotate to change its direction while the the other one remain its orientation ?