Ajare
27-11-2006 17:59:00
I'm currently using a meshShape to act as my world geometry's collision object. The problem is that creating meshShapes is very slow when the mesh has tens of thousands of polies, presumably because it's building spatial storage structures. Is there any way to serialise this structure for quick loading, because the load time hit is really not acceptable.
Or is there a better way to go about this?
[I'm using nxOgre 0.5 Spoon, with PhysX 2.3.1]
Or is there a better way to go about this?
[I'm using nxOgre 0.5 Spoon, with PhysX 2.3.1]