my linux port problems with overlapAABBTriangles()

LAva

24-01-2007 11:50:33

I just wanted to try nxOgre in Linux for my projects and I finally got the lib compiled and linked without errors.
But I always get a segmentation fault in the simulation methode of the scene, as soon as bodys are included.

The error is not in the nxOgre lib but in the PhysX lib in the methode: NxTriangleMeshShape::overlapAABBTriangles()

I also tried to make a little test application in Ogre just with PhysX and without nxOgre, but the same error was thrown.


So does anybody know, if there is a problem with PhysX and Ogre in Linux?