katzenjoghurt
04-08-2007 13:21:35
Hi!
Topic says it.
Is there a built-in function to load Ogre meshes as collision shapes or are only primitives implemented?
I looked through the tutorials, the feature list and the forum ... but didn't find anything regarding this topic.
The only thing I found was the NxGenerateConvexMeshFromOgreMesh function... is there also one for that doesn't built a convex hull and simulates the model as is?
Is used ODE before, where I could load a complete building ... collision worked inside and... fps were still okay.
Is this possible with NXOgre too?

Topic says it.

Is there a built-in function to load Ogre meshes as collision shapes or are only primitives implemented?
I looked through the tutorials, the feature list and the forum ... but didn't find anything regarding this topic.
The only thing I found was the NxGenerateConvexMeshFromOgreMesh function... is there also one for that doesn't built a convex hull and simulates the model as is?
Is used ODE before, where I could load a complete building ... collision worked inside and... fps were still okay.
Is this possible with NXOgre too?