mamairaja
01-11-2009 18:07:14
Hi
This is my experience with creating a HeightFieldGeometry.
I have created the HeightField using xhf file.
terrain.cfg file
Have used the terrain.png which comes with Ogre (media\PCZAppMedia) to create the terrain.raw file. Used photoshop here.
used the below command to convert it to xhf
The Output
For some places of the terrain the hight is exactly correct. But some places it's not.
I need to know the parameters I have used to create the HeightFieldGeometry should match with parametrs in terrain.cfg.
It's really appreciate if someone can explain the connection between parameters in terrain.cfg and terrain size in HeightFieldGeometry.
P.S. Sorry If some one almost asked the same question. I have searched the forum using a several keywords. But not managed to find a answer. I have followed series of wiki guides to create the hightmap. And made a own hightmap using 3dmax and managed to load it to ogre. I have one more steps to go. This is it.
So please answer!!!
This is my experience with creating a HeightFieldGeometry.
I have created the HeightField using xhf file.
NxOgre::ResourceSystem::getSingleton()->openArchive("media", "file:C:/nxs");
NxOgre::HeightField* hf= NxOgre::HeightFieldManager::getSingleton()->load("media:terrain.xhf");
NxOgre::HeightFieldGeometry* hfg = new NxOgre::HeightFieldGeometry(hf, NxOgre::Vec3(1000,200,1000));
hfg->setLocalPose(NxOgre::Matrix44(NxOgre::Vec3(0,200,0)));
mScene->createSceneGeometry(hfg);
terrain.cfg file
PageWorldX=1000
PageWorldZ=1000
MaxHeight=200
Have used the terrain.png which comes with Ogre (media\PCZAppMedia) to create the terrain.raw file. Used photoshop here.
used the below command to convert it to xhf
flour convert in: terrain.raw, into:heightfield, out:terrain.xhf, width:513, height:513
The Output
For some places of the terrain the hight is exactly correct. But some places it's not.
I need to know the parameters I have used to create the HeightFieldGeometry should match with parametrs in terrain.cfg.
PageWorldX=1000
PageWorldZ=1000
MaxHeight=200
andNxOgre::HeightFieldGeometry* hfg = new NxOgre::HeightFieldGeometry(hf, NxOgre::Vec3(1000,200,1000));
It's really appreciate if someone can explain the connection between parameters in terrain.cfg and terrain size in HeightFieldGeometry.
P.S. Sorry If some one almost asked the same question. I have searched the forum using a several keywords. But not managed to find a answer. I have followed series of wiki guides to create the hightmap. And made a own hightmap using 3dmax and managed to load it to ogre. I have one more steps to go. This is it.
So please answer!!!