jettero heller
16-03-2009 00:37:00
Hi everybody.
I'm looking at the nxogre 0.9 character controller.
I'm a bit confused about the calcPosition method
calcPosition(NxVec3 &out, NxVec3 &moveVector, NxQuat &direction, NxVec3 &g, float t,....) {
out = (moveVector + g) * t;
}
I don't understand what is moveVector. Is it an acceleration? is it a direction?
How is calculated the output direction? How is related with the uniformly accelerated rectilinear motion law s = v0t+1/2at^2??
Sorry if this is a stupid question.
I'm looking at the nxogre 0.9 character controller.
I'm a bit confused about the calcPosition method
calcPosition(NxVec3 &out, NxVec3 &moveVector, NxQuat &direction, NxVec3 &g, float t,....) {
out = (moveVector + g) * t;
}
I don't understand what is moveVector. Is it an acceleration? is it a direction?
How is calculated the output direction? How is related with the uniformly accelerated rectilinear motion law s = v0t+1/2at^2??
Sorry if this is a stupid question.