odyeiop
19-03-2007 14:15:47
I was wondering if there was a simple way to overload the onShapeHit function in my program. I would like it to be specific to the object I am making, so in each of the classes I have, I would have a new onShapeHit function.
is there a simple way to do this without recompling the SDK?
EDIT :
I put
in one of the classes I'm using, and it gives me this warning
is there a simple way to do this without recompling the SDK?
EDIT :
I put
NxControllerAction character::onShapeHit(const NxControllerShapeHit& hit)
{
.....
}
in one of the classes I'm using, and it gives me this warning
warning C4273: 'nxOgre::character::onShapeHit' : inconsistent dll linkage