[bleeding] problem with a complicated .nxs file.

bocian

04-05-2009 13:59:29

Hi. I use Ogre 1.6.0, and NxOgre Bleedinf 1.0 '22T5.
When I load complicated Triangle Mesh NXS file (road for my car game), then "Current FPS in Ogre" strongly decreases. Should I break the file into more small, simple files? Or Should I use a different method(HeighFields)?... or how can I load only the necessary fragments (in-fly)?

betajaen

04-05-2009 14:12:48

It shouldn't have a significant impact on the FPS unless you have the Visual Debugger on.