betajaen
05-08-2006 23:42:16
I've been working on the tutorials, and trying to make them work more in the 21st century. Obviously these are the NxOgre version of the PhysX SDK tutorials, but there are some features missing:
- Some actual instructions on what to press and do (without looking at the source comments).
- Switching control of bodies in some of the simpler tutorials.
- Picking up bodies with the mouse.
- Switching between different camera types: Free or Chase.
Anyway, I've started to recode the main class "TutorialSimple" which 90% of the tutorials are based from. It's now skinner but more flexible. Then I've started to think how to make it really easy to understand.
- A sheet of instructions which pops up telling the basic purpose, and what keys do what. This appears for a few seconds when the tutorial is started, and when the F1 key is pressed.
- The second is switching of bodies, which way is which and what body is currently selected.
The later I have done, and the later I have screen shots of.
As so:

With the Sphere selected, a round circle with a dotted outline appears. The outline rotates around the main sphere fairly quickly to indicate that body is selected. The focus circle always stays on the ground so it's easier to find the body if it goes into the air. Obviously If I press 2, then the focus is on the Cube.

This is the "which way is which" body movement code, to indicate which direction is where. The axis and X,Y,Z bits will follow the body around. Obviously switching bodies, will move the axis as well.
Anyway comments or suggestions?
- Some actual instructions on what to press and do (without looking at the source comments).
- Switching control of bodies in some of the simpler tutorials.
- Picking up bodies with the mouse.
- Switching between different camera types: Free or Chase.
Anyway, I've started to recode the main class "TutorialSimple" which 90% of the tutorials are based from. It's now skinner but more flexible. Then I've started to think how to make it really easy to understand.
- A sheet of instructions which pops up telling the basic purpose, and what keys do what. This appears for a few seconds when the tutorial is started, and when the F1 key is pressed.
- The second is switching of bodies, which way is which and what body is currently selected.
The later I have done, and the later I have screen shots of.
As so:
With the Sphere selected, a round circle with a dotted outline appears. The outline rotates around the main sphere fairly quickly to indicate that body is selected. The focus circle always stays on the ground so it's easier to find the body if it goes into the air. Obviously If I press 2, then the focus is on the Cube.
This is the "which way is which" body movement code, to indicate which direction is where. The axis and X,Y,Z bits will follow the body around. Obviously switching bodies, will move the axis as well.
Anyway comments or suggestions?