asvsfs
22-08-2009 13:11:45
hi,
I used Visual Debugger (newest version) but when i use terrain fps is <1.0
what should i do? is there any way to use terrain and debugger at same time!!?
spacegaier
22-08-2009 13:21:13
is there any way to use terrain and debugger at same time!!?
Yes, but no fast one
. Guess that this is a problem of nVidia's VisualDebugger implementation...
Perhaps, use the RemoteDeubugger for terrain stuff.
asvsfs
22-08-2009 13:26:32
mmm,!
whats different between visual debugger and Remote debugger?
could Remote debugger gives me all of the things Visual Debugger gives?
spacegaier
22-08-2009 13:40:06
The RemoteDebugger comes with the PhysX SDK (bin > win32 > RemoteDebugger.exe) and is similar to the VisualDebugger..
Put these two lines in your code:
NxOgre::RemoteDebugger *rd = m_pWorld->getRemoteDebugger();
rd->connect();
Start up the RemoteDebugger before your application, run your application and afterwards have a look at the RemoteDebugger.
KyleKatarn
02-09-2009 14:34:42
This is just an FYI thing, but it seems to slow down really bad when you're in a triangle mesh environment, I'm seriously only chugging along at 4fps lol.