kidcdf
25-01-2008 05:58:32
car.Wheel = static_cast<Wheel*>(car.Body->addShape(new WheelShape(0.5,"offset:0 -0.1 0"))); //car.Body.Mass = 1;
//framestart
//forward
car.Wheel->setMotorTorque(100);
//backward
car.Wheel->setMotorTorque(-100);
//brake
car.Wheel->setBrakeTorque(2000);
once it brake,it could never move again.