Musashimoto
06-02-2012 02:49:21
Hey all,
First off, thanks so much for making this. I think it's huge that I've got a stack of boxes all falling and reacting accordingly. That being said, I've got a problem with running NxOgre, as I get a runtime error on:
While I can continue running after the exception on debug, I can't on release. There is nothing in the Ogre log that seems to talk about this. If I check it in release, m_world comes back as some bogus address like 0xcccccc or something, whereas on debug I at least get a proper address back for m_world and it continues to run if I hit play.
I'm using:
-Buggyswires
-PhysX SDK 2.8.4
I did some searching for others with the same problem but am not sure what's going on. I've compiled both NxOgre (buggyswires) and Critter in both debug and release/final. Am I missing some DLLs? Here are the ones I see in my executable directory that I feel might pertain to PhysX stuffs:
PhysXCooking.dll
PhysXCore.dll
PhysXDevice.dll
PhysXLoader.dll
I'm not entirely sure where these even came from to be perfectly honest. Do I need different ones? Help would be greatly appreciated
First off, thanks so much for making this. I think it's huge that I've got a stack of boxes all falling and reacting accordingly. That being said, I've got a problem with running NxOgre, as I get a runtime error on:
void PhysicsService::Setup()
{
// Create the world.
m_world = NxOgre::World::createWorld();
While I can continue running after the exception on debug, I can't on release. There is nothing in the Ogre log that seems to talk about this. If I check it in release, m_world comes back as some bogus address like 0xcccccc or something, whereas on debug I at least get a proper address back for m_world and it continues to run if I hit play.
I'm using:
-Buggyswires
-PhysX SDK 2.8.4
I did some searching for others with the same problem but am not sure what's going on. I've compiled both NxOgre (buggyswires) and Critter in both debug and release/final. Am I missing some DLLs? Here are the ones I see in my executable directory that I feel might pertain to PhysX stuffs:
PhysXCooking.dll
PhysXCore.dll
PhysXDevice.dll
PhysXLoader.dll
I'm not entirely sure where these even came from to be perfectly honest. Do I need different ones? Help would be greatly appreciated