very newbie question

ghiboz

18-05-2007 10:01:29

hi all!
I understand that this question is stupid, but i'm newbie of 3d programming, and I'm happy, 'cause with ogre and nxogre i'm making very cool things...
but I have a basical problem...

what is an actor?
and a character?

thanks very much! :wink:

betajaen

18-05-2007 10:25:56

You should really read the PhysX SDK Documentation. You can find it through; Start -> All Programs -> Ageia PhysX SDK 2.7.0 -> Docs -> AGEIA PhysX Documentation.

But for the sake of my sanity, in short:

An Actor = A unit of mass with a collision model without a scene node, such as an invisible pencil, or wooden crate. Actors don't get rendered in Ogre, but Body's which are actors do.

A Character = A thing in space, that can be moved around and doesn't follow the laws of Physics. Usually used as the physical model of a game character such as the hero or an enemy.

But I'm serious about reading the Documentation - it's a requirement to read through the PhysX SDK documentation, your not expected to learn the code bits, but at least the terms and the different features of the SDK.

ghiboz

18-05-2007 11:07:33

You should really read the PhysX SDK Documentation. You can find it through; Start -> All Programs -> Ageia PhysX SDK 2.7.0 -> Docs -> AGEIA PhysX Documentation.

But for the sake of my sanity, in short:

An Actor = A unit of mass with a collision model without a scene node, such as an invisible pencil, or wooden crate. Actors don't get rendered in Ogre, but Body's which are actors do.

A Character = A thing in space, that can be moved around and doesn't follow the laws of Physics. Usually used as the physical model of a game character such as the hero or an enemy.

But I'm serious about reading the Documentation - it's a requirement to read through the PhysX SDK documentation, your not expected to learn the code bits, but at least the terms and the different features of the SDK.


thanks and sorry for all my desturb about these questions...
you're making a big thing... thanks! :wink: