katzenjoghurt
14-09-2007 17:51:40
Hoohoo!
I've been reading through the OGRE Forum for all afternoon now trying to find a good way to create my scene.
So many half complete tuts. So many alpha versions. So many possibilities. (Sometimes I think, the OGRE project needs a caretaker to get rid of all those outdated pages... so one doesn't need to question himself if the mentioned solution would still run with the current ogre version or whether if can be done by far easier by now.)
So... a bit frustrated... I'd like to ask someone more experienced now how he would do it.
The application would be a big 3D Aquarium in the end.
Fishes.
Ground.
Stuff on the ground.
Fishes preferably not swimming in ground and stuff.
---
How should i organize it?
Thought about using this Paging Scene Manager being able to load only the necessary highly detailed ground tiles.
But how to tie this again with a physical representation of it in NXOgre?
Load the complete ground into NXOgre?
Just read that more than 100 vertices wouldn't be to good for even convex meshes. Uhm...
What about ... animated grass on the ground? Would I need to put it in all by hand?
No, of course I don't ask for a complete implementation or anything.
Just the way you would do it and maybe even more importantly which tools /add-ins you would use to build the scene (using 3d max and oFusion at the moment) as I'm rather clueless at the moment.
I've been reading through the OGRE Forum for all afternoon now trying to find a good way to create my scene.
So many half complete tuts. So many alpha versions. So many possibilities. (Sometimes I think, the OGRE project needs a caretaker to get rid of all those outdated pages... so one doesn't need to question himself if the mentioned solution would still run with the current ogre version or whether if can be done by far easier by now.)
So... a bit frustrated... I'd like to ask someone more experienced now how he would do it.
The application would be a big 3D Aquarium in the end.
Fishes.
Ground.
Stuff on the ground.
Fishes preferably not swimming in ground and stuff.
---
How should i organize it?
Thought about using this Paging Scene Manager being able to load only the necessary highly detailed ground tiles.
But how to tie this again with a physical representation of it in NXOgre?
Load the complete ground into NXOgre?
Just read that more than 100 vertices wouldn't be to good for even convex meshes. Uhm...
What about ... animated grass on the ground? Would I need to put it in all by hand?
No, of course I don't ask for a complete implementation or anything.
Just the way you would do it and maybe even more importantly which tools /add-ins you would use to build the scene (using 3d max and oFusion at the moment) as I'm rather clueless at the moment.