iversons
03-09-2006 17:18:16
Wretched_Wyx
03-09-2006 23:21:37
NxOgre is a wrapper for the PhysX SDK, which is both usable for non-commercial (free) or non-commercial (not free) projects. You can read more about NxOgre
here.
OgreNewt is a wrapper for the Newton SDK, which is usable in commercial and non-commercial projects. You can read more about Newton
here.
As far as the differences, they are many and varied. And before you ask which one is better, definitely do a search. That has been covered quite a bit. Though I will chime in with my personal choich- NxOgre.
betajaen
03-09-2006 23:25:10
All I can say, and I'm not qualified on the OgreNewt side is:
- OgreNewt does all the core bits (bodies, joints, world, materials, etc.), and some prefabs (Cars, etc.)
- NxOgre does all the core bits, and more and prefabs.
- OgreNewt is powered by Newton, free but not-open source.
- NxOgre is powered by PhysX commerical, but with a non-commerical clause allowing you to use it for free.
Really it's best to investigate both wrappers yourself and come to some conclusion.
iversons
04-09-2006 03:31:45
THANKS A LOT!!!!!
I know what I am going to choose right now
Wretched_Wyx
04-09-2006 08:46:13
Hahaha, well don't leave us hangin, what'd you choose