Difference between Ogrenewt & NxOgre

iversons

03-09-2006 17:18:16

Acually, I would like to know the big differences between Ogrenewt and NxOgre. Both looks good and user-friendly to deal with. Is it just the different addons by different developers on physics? :D :D :D

Wretched_Wyx

03-09-2006 23:21:37

NxOgre is a wrapper for the PhysX SDK, which is both usable for non-commercial (free) or non-commercial (not free) projects. You can read more about NxOgre here.

OgreNewt is a wrapper for the Newton SDK, which is usable in commercial and non-commercial projects. You can read more about Newton here.

As far as the differences, they are many and varied. And before you ask which one is better, definitely do a search. That has been covered quite a bit. Though I will chime in with my personal choich- NxOgre.

betajaen

03-09-2006 23:25:10

All I can say, and I'm not qualified on the OgreNewt side is:

- OgreNewt does all the core bits (bodies, joints, world, materials, etc.), and some prefabs (Cars, etc.)
- NxOgre does all the core bits, and more and prefabs.
- OgreNewt is powered by Newton, free but not-open source.
- NxOgre is powered by PhysX commerical, but with a non-commerical clause allowing you to use it for free.

Really it's best to investigate both wrappers yourself and come to some conclusion.

iversons

04-09-2006 03:31:45

THANKS A LOT!!!!!

I know what I am going to choose right now :)

Wretched_Wyx

04-09-2006 08:46:13

Hahaha, well don't leave us hangin, what'd you choose :lol: