valvalval
02-04-2008 17:10:24
NxOgre::CharacterParams cp;
cp.setToDefault();
m_pCharacter = GetGameWorld()->GetScene()->createCharacter(String(temp_name) + "EnemyRobot", NxOgre::Pose(this->Pos(), this->Orientation()), cp);
m_pCharacter->createNode();
m_pCharacter->attachMesh("robot.mesh");
I did it above.
What am I supposed to prevent falling through floor?
Sorry, betajan, I always appreciate your help.
cp.setToDefault();
m_pCharacter = GetGameWorld()->GetScene()->createCharacter(String(temp_name) + "EnemyRobot", NxOgre::Pose(this->Pos(), this->Orientation()), cp);
m_pCharacter->createNode();
m_pCharacter->attachMesh("robot.mesh");
I did it above.
What am I supposed to prevent falling through floor?
Sorry, betajan, I always appreciate your help.