almondega
03-09-2008 05:28:45
its me again -.-
1° question:
how can i debug the primitives in they real shapes?
all of i got are cubes
2° question:
u guys know in these fps games when a bullet fire a wall, the wall got a small hole (usually a 2d picture)
so, how can i do it in a static actor (a cube)
i know how to get the actor fired with a raycaster and the ray position
but i guess i need the triangle fired orientation to put the "damage entity" in the correct cube face
does anybody know how to do that?
tks
1° question:
how can i debug the primitives in they real shapes?
all of i got are cubes
2° question:
u guys know in these fps games when a bullet fire a wall, the wall got a small hole (usually a 2d picture)
so, how can i do it in a static actor (a cube)
i know how to get the actor fired with a raycaster and the ray position
but i guess i need the triangle fired orientation to put the "damage entity" in the correct cube face
does anybody know how to do that?
tks