NxOgreTutoriaux Performances :)

Kissy

20-08-2010 13:58:18

Hello,

I am currently trying to run the Demo from NxOgreTutoriaux git repo. Everything is compiling and everything is running fine.
The FPS for all samples are quite high (I have only 8600M GT) except for the Terrain heighmap sample.
I can have no more than 0.2-0.5 FPS :(. Even in wireframe or point mode with filtering off (Bilinear / Trilinear ...).

I am running the sample on 8600M GT, T7200 @2.0GHz. PhysX SDK 2.8.1 using DX9 rendering.
(I can't get the newest version, I have been waiting for the account validation from nVidia since 2 Months lol)

Anyone tried this demo ? Does the performance is "normal" for my hardware ? or is there any issue somewhere ?

I really wanted to use NxOgre for terrain collision. I need to have a look at the source code to see if there is something special that make things so slow !

Thanks
Kissy

betajaen

20-08-2010 13:59:48

It's do with the debug visualisation. If turned off, the FPS rate is pretty much normal.

Kissy

20-08-2010 14:01:49

Thanks for the really fast reply !
You are right, I tried in debug mode :( I should have tested this in Release ...

That's not really easy to debug this with my slow computer lol

Thanks a lot

betajaen

20-08-2010 14:27:40

Even in Release, if the VisualDebugger is running with terrain around it will grind to a halt. The only way around it is specifically turning off the VisualDebugger flag in the terrain shape.

I really don't know why PhysX stalls like that when rendering a wireframe of some terrain.

Kissy

20-08-2010 14:52:34

I just made some test, that's really funny how the visualdebugger make the FPS drop like that !
It's a good things to know :)

Thanks