[Bleeding] How to Debug Renderer a Static Actor? [Solved]

almondega

05-09-2008 01:57:43

hi
1. how can i show a static actor to debug?
i can see only dynamics

2. its possible in NxOgre to use the .mesh to detect colision?
like if i have a house, and want it to have colision, instead to do a actor-house with the primitives

tks :)

mcaden

05-09-2008 07:36:54

1) I haven't played much with the debugger, I assumed it'd do it normally so I can't really help ya here

2) convert the house.mesh into a convex or triangle mesh using flour

Prophet

05-09-2008 09:19:44

2) convert the house.mesh into a convex or triangle mesh using flourA triangle if you want to enter the house. It kinda helps...

mcaden

05-09-2008 14:04:06

yeah, triangle for static stuff

almondega

06-09-2008 03:42:39

i'll use flour
tks for the help
=]