raicuandi
25-11-2006 10:26:58
In one of the headers of or related to nxOgre there is an
Which is VERY BAD, because every cpp that will include that unknown to me header will inherit that "using namespace Ogre;" although I don't put it myself in my cpp!
That is pretty bad, because I will get naming conflicts (ie: my engine's FrameEvent and Ogre's FrameEvent) and the whole point of namespaces disapear
I didn't had this problem before upgrading to nxOgre (I just did "include <nxOgre.h>"), so please try to solve this till next release! It could also be from other stuff nxogre uses, like tutorialApplication.h
Also, I am in a dire need of a good wrapper between ogre3d and physx, so if you need any help, just email me at raicuandi at gmail dot com, but only if you have a specific task for me please.
using namespace Ogre;
Which is VERY BAD, because every cpp that will include that unknown to me header will inherit that "using namespace Ogre;" although I don't put it myself in my cpp!
That is pretty bad, because I will get naming conflicts (ie: my engine's FrameEvent and Ogre's FrameEvent) and the whole point of namespaces disapear
I didn't had this problem before upgrading to nxOgre (I just did "include <nxOgre.h>"), so please try to solve this till next release! It could also be from other stuff nxogre uses, like tutorialApplication.h
Also, I am in a dire need of a good wrapper between ogre3d and physx, so if you need any help, just email me at raicuandi at gmail dot com, but only if you have a specific task for me please.